THE WIND AND THE WAVES
God of nature, the sea, and weather
Sailors claim that Gozreh dwells at the horizon, where the sea meets the sky. Born of the ocean’s fury and the wind’s wrath, Gozreh is a fickle deity. Those who ply the waters or rely upon the rains know this better than most, and are sure to placate Gozreh and honor him when the winds and waves are favorable. Gozreh has two aspects, equally depicted in art and sculpture. When at sea, or over water, Gozreh is a woman, with wild, flowing green hair whose body transforms into endless waves. In the sky and over land, Gozreh appears as an aged man with a long white beard, emerging from a mighty storm cloud. Temples in port cities often venerate both images.
Male priests are expected to grow long beards, and female priests must keep long hair; both weave dried seaweed, strands of white cloth, and other decorative items into their hair. Formal garb is long, flowing robes of sea-green, storm-gray, or sky blue, offset with coral and pearl jewelry. Gozreh’s temples always open to the sky above and often contain some sort of pool or open water at their heart. Travelers preparing for a long ocean journey frequently seek the counsel of her clerics, who also bestow an annual blessing upon farmers before the spring planting. Gozreh’s Hymns to the Wind and the Waves is a collection of prayers and rules for personal behavior and respect for the natural world.
The majority of druids follow various philosophies, the most predominant of which is the Green Faith, yet some druids do turn to deities for guidance and inspiration. Of these druids, Gozreh is easily the most common choice.
Signs of Gozreh’s favor include a sudden but gentle, warm breeze that carries a strong scent of flowers, the unexplained sound of waves crashing on a distant beach, and dreams of a specific, recognizable animal (such as a white wolf, a frilled lizard with glowing blue eyes, or a ghostly raven). Signs of her displeasure include being watched and shrieked at by wild birds or beasts, sudden rainstorms localized over a specific building or individual, or an unending taste of blood in the mouth.