Lands of the Linnorm Kings
The Linnorm Kings rule, in name at least, Avistan’s extreme northwest—a frigid, rugged land of rich taiga, treacherous marshes, and great boulder-strewn moraines left by departed glaciers. The coastline is bracing and cool, and it rains half the year and snows heavily during the rest. Further to the east, the land grows increasingly colder, up to the frozen borders of Irrisen, which seized the eastern reaches of this domain 1,400 years ago and shows no intention of returning them.
Life is hard for the natives of this realm. What land is not frozen marsh is heavily seasoned with stones and boulders, and starvation is often a grim specter in the depths of winter. As a result, many able-bodied adults engage in trade in the summer months, bringing from the south additional food, luxuries, and various oddities of the Inner Sea. Such travelers also pack their axes and small, circular shields, in case an opportunity to plunder presents itself. Every citizen is a viking at heart, and distant lands are less dangerous than this cold homeland.
It is not only the cold and the creatures of the wild that make this land so perilous. The wilderness between the steadings is also dominated by fey creatures and linnorms, for rifts between Golarion and the First World run through this land. Fey creatures are common here, along with Gnomes, azatas, trolls, and nature spirits. There are enchanted animals that can both plead for their lives and utter dire curses against their attackers, and more deadly creatures as well. The most dangerous of these otherworldly creatures are the legendary linnorms, vast beasts said to be Golarion’s first dragons, and the beasts a warlord must slay if he is to become a Linnorm King.