Tag: Location

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  • Sandpoint

    A simple, relatively peaceful town with all the color and common oddities one expects from a tightly-knit community, Sandpoint sits at a point on the [[Lost Coast]] halfway between [[Magnimar]] and [[Windsong Abbey]]. Wood buildings and cluttered …

  • White Deer

    A pair of wooden life-sized deer, carved with painstaking care from white birch, stand astride the entrance to this sizable tavern and inn, located in the north of [[Sandpoint]]. The White Deer commands an impressive view of the [[Varisian Gulf]] to …

  • Old Light

    The sight that strikes all visitors to Sandpoint at first is the ruins of the Old Light. The original height of this tower is unknown, but those who have studied the ancient architecture of the crumbling remains estimate it might have stood more than …

  • Sandpoint Garrison

    This stone fortress serves double duty as Sandpoint’s militia barracks and its jail. The jail itself is located in an underground wing, while the above-ground portion houses the town’s guard. Sandpoint’s town guard consists of a dozen …

  • Risas Place

    [[:risa-magravi]] operated this tavern for the first 30 years of Sandpoint’s history, and even now that she’s gone mostly blind in her old age and has left the day-to-day affairs of the job to her three children Besk, Lanalee, and [[: …

  • Sandpoint Glassworks

    One of the oldest industries in [[Sandpoint]], the Glassworks has been owned by the [[Kaijitsu family]] from the town’s inception. The glass-working trade has been in the family for generations, and many of their techniques—perfected in …

  • Windsong Abbey

    Windsong Abbey was built as a pacifist refuge for followers of all religions to come and resolve their doctrinal and political differences in a non-violent manner and to peacefully further their own goals. The building itself is quite …

  • Varisian Gulf

    The Varisian Gulf, or Varisian Bay, is one of the most prominent features of the [[Varisia|Varisian]] landscape, providing the border for most of the western edge of the land.

    Separated from the Arcadian Ocean  …

  • Wheens Wagons

    A lanky man named [[:bilivar-wheen]] owns this workshop. Bilivar is a down-on-his-luck wheelwright who’s lately been spending more time at various taverns (especially the [[Hagfish]]) than here working.

  • Sandpoint Market

    On most days, Sandpoint’s marketplace is empty save for the odd group of children who enjoy using the wide-open area to play whistleball or other games. Twice a week, the market fills with vendors. At the start of each week, the farmer’s …

  • The Rusty Dragon

    This large structure is Sandpoint’s oldest inn, notable for the impressive (and quite rusty) iron dragon that looms on the building’s roof, doubling as a lightning rod and decoration. Owned and operated for the past six years by the lovely …

  • Goblin Squash Stables

    The sign above this door perpetuates one of the greatest fears of the lowly goblin—being trampled underfoot by a horse. Tended by a retired hunter named [[:daviren-hosk]], Daviren’s hatred of goblins is nearly legendary in Sandpoint. In a …

  • Fatmans Feedbag

    If the Hagfish is Sandpoint’s most popular tavern, Fatman’s Feed- bag is its most notorious. Bar fights are common, and [[:belor-hemlock | Sheriff Hemlock]] typically has to come down here two or three times a week to sort them out when …

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