Hold of Belkzen

Belkzen is a harsh region filled with badlands, thorny scrub, and dangerous peaks. Water is scarce and concentrated primarily in the seasonal Flood Road, which serves as a caravan route during the dry season, and in the vast, salty lake of quicksand known as the Dirt Sea. Yet there is history here as well, and of more than just the orcs who constantly churn the soil with their conf licts.

During the Age of Darkness, the ancient Dwarves finally fulfilled their Quest for Sky, and the stout folk peered forth from their tunnels and gazed upon a surface world that was theirs to claim. Yet in pressing ever upward, they had driven before them their ancient enemies—the orcs. These brutal warmongers were likewise eager to claim this newly discovered world, and for generations their violence stained northern Avistan red. In time, the dwarves pushed the hordes back into the dark corners of the world, particularly into one large, isolated mountain valley, but there they met their match: an ambitious orc warlord named Belkzen. Belkzen met the dwarven army head-on, and in doing so managed to take Koldukar, one of the 10 dwarven fortress- cities known as Sky Citadels. He renamed this ransacked metropolis Urgir, meaning “first home,” and made it the center of his new nation. Unwilling to risk further loss, the dwarves retreated. Although Belkzen’s fledgling empire long ago collapsed into dozens of squabbling tribes, the region still bears his name.

Hold of Belkzen

Sandpoint Chronicles Onomanatee Onomanatee